7/21/2023 0 Comments Last man sitting unity![]() There are a lot of decent projects that couldn't exist without the infrastructure that Unity has put into place.īut at the same time, that infrastructure now allows for numerous opportunists to abuse both Unity and Steam for short-term commercial gain. The boom in small to mid-scale indie development is partially thanks to Unity's free "personal" edition, and the Asset Store's accessible tools and inexpensive graphical assets. The slightly negative reputation that Unity has accrued on Steam and Steam Early Access is a consequence of the freedom and accessibility that an engine like Unity provides to its users. I say "unforeseen," because I imagine they wouldn't have put those policies in place if they had properly anticipated the current situation.Īt the end of the day, there is no one "fix" for what he's describing. Sadly, Unity's policies regarding the presentation of their logo in the "personal" version of their engine has had some unforeseen consequences. There are some decent points made in the episode. I'll also point out that Jim Sterling is not the only one talking about the Unity image problem or the garbage games produced with Unity he's just a popular figurehead to use because he likes to be over the top. ![]() a flavor of Java, claiming that you cannot possibly code a good game in one vs. People argue today about using Unity vs other engines the same way I remember people arguing about games coded in a flavor of C vs. This topic is also one of those "religious wars" that come up. "7 Days to Die" comes closest, and if you're not a regular forum reader, I doubt you'd know it's Unity. Yet I cannot think of one game that I would cite as being both famous and well known as being part of Unity. I know there are some great games made in Unity. In my opinion, Unity does have an image problem, and for exactly the reasons that Jim Sterling cited. Jim Sterling also talked about how the Unity CEO admitted there is an image problem, but does not have an answer. Jim Sterling cited Hearthstone as one example a game that is extremely popular and which most people have no idea it was made in Unity. Developers making high quality games in Unity rarely have the splash screen, so the people buying games do not know these are great games. There are also the things like multiple flips of UnitZ. My short version of the video: Jim Sterling talks about how Unity has an image problem because their splash screen is associated with so many terrible games.
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